The player
Every player in Xpert Eleven has a certain skill and form. Skill is the player's basic capacity. The skill level generally stays the same during a season and after each season it is updated and can then be raised or lowered. The skill update at the end of a season depends a lot on a player's form during the season. When selecting a team it is often better to choose a player in good form than a more skilled player in poor form. This is of course only true if the difference in skill is not too significant.

Age
Player's ages matter in so far as an older player can handle pressure better for example when taking a penalty. An older player also has a slight advantage during matches from having more experience. The disadvantage with older players is that they do not develop as much as younger players. At the skill update at the end of each season there is a greater risk of an older player lowering his/her skill level than a younger player. A younger player has a greater chance of increasing his/her skill. As players get older they have an increasing tendency to retire from the game, in general this does not happen before they reach thirty. At the season update each player becomes a year older.

Positions
Every player prefers to play and performs best in a particular position in the team. For example, a defender playing in midfield will only perform at around 60% of his/her capacity and in goal will perform only around 20%. Goalkeepers only perform at 20 % of their capacity in all other positions.

Injuries
A player can be injured and is then unavailable for a number of matches. Players with less than 5 days left of their injury time will be available to play. Injured players are shown with a red cross by their name on the squad page. Players who are only slightly injured will instead have an injection needle by their name and they are available for play but using a slightly injured player is risky because if he/she gets further injured he/she could be out for as much as 3 times longer than with a normal injury. The risk of a slightly injured player getting injured again is also higher and at the same level as that for an injury prone player. On the player's page you can see his/her injury stats in full. There all injuries will be listed along with how many injury days and in which game the player was injured. You can also see the total amount of injuries and injury days of a player.

Suspensions
Players can also be unavailable for play because of suspension. If a player receives a red card during a competitive match he/she will generally be suspended for one match. If the incident is more serious it can lead to a suspension of up to 5 competitive matches. A player is also suspended if he/she receives three yellow cards during a season. A suspension due to yellow cards always results in a one match suspension. A suspension applies only to competitive matches, that is league and cup matches. A suspension in the league means that a player will miss the next competitive match even if it is a cup match. A player can also be made unavailable because of other reasons than injury and suspension. Unexpected events can occur that make a player miss one or a couple of matches.

Player face
If you are VIP you have the possibility to edit the face of your players. On the player's page you can choose to edit player face beneath the current player picture.

Other
Every player is worth a certain amount of econ. The value is based on similar player sales the last 4 months. The areas involved when comparing are skill, age, special qualities, position and database the player belongs in. The player value can differ a lot from each day as it´s based on previous sales. An injured player lowers his/her value significantly. You can if you want try to sell a player. Read more about this in the section "Selling players". If you do not manage to sell a player or if you do not have time to wait for offers you can fire the player and he/she will leave the club immediately and not return. A team must have at least 13 but no more than 23 players in the squad. You cannot sell a player if you risk having less than 13 players and you cannot buy a player if you already have 23 players. A player can only be fired if you have more than 15 players in the squad otherwise the club will not accept it. Also the club can stop the firing of players who are among the better players in the club and a player that is transfer listed and have bids on him can´t be fired.

On the player's page there are 5 horizontal bars which stand for:
1) The player's current skill level
2) The player's current form
3) The player's average form for the season
4) The player's latest performance in a match
5) The player's best performance ever in a match

The bars which graphically represent the player's skill level, form and so on are not precise values. Within every step there are smaller steps which do not show. This means 2 players seeming to have the same skill level and form will not necessarily perform equally well.

Each player has a favourite shirt number and you can assign the player a number on the player's page. Players with the diva quality are very demanding and will sulk and perform slightly worse if they do not receive their favourite number.

Match experience
The players get match experience when they play matches and above all competitive matches. They will get some match experience when playing friendly matches also but only fractions of the match experience they get when playing competitive matches. The players also get different amount of match experience depending on which teammates that plays the same match. Older players get less match experience than younger players. Better players get less match experience than the poorer players. Also if the player doesn't play in his regular position he/she will get less match experience. The latter is especially noticeable if it is a goalie playing outfield player or vice versa. Players with the special quality of being allround are not affected as much by which position he/she is playing.

The players get match experience not only from their team mates but also from their opponents. Especially the opponents playing in team parts that the player face most. In other words defenders will get most match experience from the opponents forwards etc. Goalkeepers will get 60% of the match experience from the opponents while the other players will get 40% of the match experience from the opponents. When it comes to the opponents their skill is more important than the age compared to when the players get match experience from team mates.

The match experience will together with the average form influence the player's skill development at the season updates. The more match experience a player gets the better.

Development value
The development value shown on the player's page is a calculated value based on the player's average form and match experience during the season. If the development value is more than 10 bars then the player will increase his skill at the season update. If it is below 10 bars then the player's skill will be reduced.

Player name change
The feature is only available to VIP-members. Player name changes means that the league admin can activate player name changes for VIP-members in his league. If it´s activated, a user that is VIP and plays in the league can change the player name once of every player in his squad that hasn´t got history in any earlier club. The player name change application will be sent to the league admin and the name will be changed when the league admin accepts it. Note that player name changes isn´t activated in the Xpert Leagues nor the Xpert Ladies.

Sacking players
You can only sack players if you have more than 15 players. If you have 15 or fewer, you cannot sack anyone. This is to prevent the intentional destruction of teams by managers. If you have fewer players and wish to get rid of someone you will have to try to sell the player or wait until you have more players before deleting the unwanted player.

Players who are deemed by the system to have a decent value can't be sacked. Basically this is the club board saying there is no reason to simply sack the player and get nothing for it. If you want to get rid of such a player, you should try to sell the player to get some value back for their departure.

Player team work value
Each player has a teamwork value. This value is used to determine how well the player interacts with the rest of the players in your team. The value is a number between 0 and 999 and the scale we use is circular. This means if one player has a teamwork value of 10 and another player has a teamwork value of 990, their difference is 20, not 980. This implies that the furthest apart two players can be is 500 points.

Each individual team also has a team work value, which is the average value of all the players. The distance between a player's teamwork value and the team's teamwork value determines how settled the player is. To simplify and make it easier to see how compatible a player is compared to its team average and other players we have a compatibility tuner. It shows the team average in the middle of the green field and then shifts towards red as the compatibility gets lower. The cursor can move both right and left from the average, which gives you the ability to compare and see which players are more or less compatible with each other.

The teamwork of your team will improve the more they play together. After each game that a player plays, his/her teamwork value will move towards the teams teamwork value. The further away from the team's teamwork value a player is, the faster his/her teamwork value will move towards the team's teamwork value.

This team work value is also used on the transfer market. So we recommend you to evaluate players you are about to buy to see how well a possible new player will fit into your team. The recommended players you get in the mailbox will always have at least good compatibility with your team and talents will always comes to the club with at least a fair compatibility.
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